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The DRS 2006 On Air DJ Studio (03/23/2002)
The On Air DJ Studio is designed for the DJ who is live on the
air. The On Air DJ Studio contains ten cart machines plus a special
music bed cart. Fast and easy retrieval of program resources require
just a few key strokes or mouse clicks to find an artist, song or type.
The On Air DJ Studio cart slots
can start the next cart in sequence if 'Rotation' is enabled,
freeing the DJ from starting the next cart and fading the ending cart.

Once a
cart is started, it will play until the cue point is reached, and then
start the next cart. This sequence will continue on to the next cart
or until a blank cart is found. If all ten slots are filled, then the
last cart will start the first cart and continue this sequence until
stopped. Any cart not playing can be changed while another cart slot
is playing.
Loading The
Carts
When
you first open the On Air DJ Studio
module all the slots will be empty. To place an item in a slot
you select it from the database. The database search engine works the
same way as it did in the Audio Manager.
The only difference is that in the On Air DJ Studio the
database search engine is always visible for quick access.
Loading
a cart is as simple as two mouse clicks. Select the item to be placed
in a slot and click the left mouse button, then left click the slot
position where you want to place the item and your done! If you want
to remove the item just right click on the slot to remove it.
After
an item is placed in the slot you will see information about the item
appear on the face of the button. The title and the length of the item
will be displayed. There is also a red indicator, which will be active
when the cue is active.

Just like
in the old cart machine days, before we can put a different cart into
a slot, we must remove the one that is currently in the slot. Use the
right mouse button and click on the slot to remove an item.
An item cannot be accidentally removed while it is playing or at the
cue point. Again just like the mechanical cart machine, you have to
wait for the cart to stop playing before you can pull it out. The big
difference here is you no longer need to wait until a lot of dead tape
runs until finally getting back to the beginning of the tape.
Starting
And Stopping The Slots
When
an item is first placed in a slot, the title information and time are
displayed on the face of the button. The color of the button will be
light blue in color. This will change to a green color while the item
is playing, and to grey once played. With just a glance at the console
screen, you have a visual indication of what has played and what has
not.
Before
we start a slot playing, one function will affect how the slots are
started. At the very bottom of the screen directly under the database
alphabet, you will find the 'Rotation' and 'Manual'
selectors.

If you
select the 'Rotation' button then when a cart is about to end
and the cue point is reached, it will start the next slot in sequence.
If the next slot is empty, it will not jump over the empty slot but
instead will stop. The red indicator will become active indicating a
cue start was reached for the next event, but nothing will fire.
If the 'Manual' function is selected
then nothing will be sequenced or started. In the 'Manual' mode,
each slot must be started manually.
To demonstrate
the actions, put an item in the first three slot positions and then
put an item in slot 10. Select the 'Rotation' mode and then go
to the first slot position. Left click using the mouse, or use the keyboard
short cut (F1) to start the item. You will see several things
start to happen when the item starts.
The button
face will turn green and a count down time will show the remaining time
left for the item playing, when the cue point out is reached, the red
indicator will become active and the next slot will start. This will
continue until an empty slot is reached. Unless you start something
manually, nothing will play. Once an item has been played, the button
color changes from blue to grey and remains this way until replaced
with a different item.
Once a
slot starts playing and you left click it again to stop it, the slot
will fade using the settings in the 'On
Air Setup'. However, if you do choose to stop using this method,
it will not start the next slot. The cue indicator will become active
when the end is reached, but everything comes to a halt.
You can
start any slot position at any time. If for example, slot #1 is playing
and you start slot #2, then slot #2 will start and slot #1 will fade
and stop. If there is an item in slot #3, then when slot #2 reaches
the cue point, slot #3 will start and this sequence will continue to
advance until an empty slot is found.
A
Continuous Loop
If
you want a continuous loop then every slot must have an item in it.
If say you start slot #10, once slot #10 cues out, then slot #1 will
start. As long as you have something in each slot position, it will
continue to advance and start the next slot position as long as the
'Rotation' mode is selected.
Music Bed Slot
This
slot is different from the others in that it will not start from any
other slot. The cue out indicator will still be active when the cue
out point is reached, but this is just a visual indicator for the DJ,
it does not start another slot position. The 'Drop Now' control
does not affect the 'Music Bed' Slot.

The
manual slider level in the 'Music Bed' Slot and rate of change
are all set in the 'On Air Setup'. These same settings also apply
to the three virtual faders P1, P2 and P3. A Virtual fader means that
the On Air DJ Studio can handle three play items all at the same
time.

On Air Setup
The
'On Air Setup' functions exactly as it does in the other modules
except that only the controls that pertain to the On Air DJ Studio
are displayed. There are only three settings shown: the 'Manual Fade
Out Seconds' , 'Drop Level Out Seconds' and the 'Drop
Down Percentage'.

Manual Fade Out Seconds
This controls the rate, of how fast the fade will react when you manually
adjust it. Setting this value to low could cause an item playing to
sound as though it was cut off or ended abruptly. A value of three seconds
is a good starting value.
Drop Level Percentage
The 'Drop Level Percentage' is the audio level you want the playing
item to drop to when you click the 'Drop Now' or 'Drop Next'
controls. While an item is playing click on the 'Drop Now' button
and the level will drop to the setting you have in the 'On Air Setup'.
This is a toggle type control, meaning you click it once to drop and
click again to return to full volume. There is a red indicator that
is active when the 'Drop Level' is in effect. A good value for
this setting would be one second for the 'Drop Level', and sixty
five for 'Drop Down'.
An example
might be if a DJ wanted to talk over the current song. With just a single
click on the 'Drop Now' button, the song playing would fade down
to the preset level and continue to play. Once the DJ was through talking,
clicking the control again returns the song to full volume.
The 'Drop Next' function works the same way, except it will drop
the next item to be played to the preset level (Drop
Down) when it starts. If the DJ anticipated
he needed to say something, but did not want to talk over the current
item playing, he could select the 'Drop Next' control. When the
next item plays, it will be at a reduced level until the 'Drop Next'
control is clicked again to return to full play volume.
Additionally
if the DJ wanted to talk over the end of the currently playing item
and the beginning of the next item, he would click the 'Drop Next'
button first, then clicking on 'Drop Now' at the required moment
will enable the DJ to perform this task with ease. Clicking 'Drop
Next' will return the new track to full volume.
Audio Plugin
If
you have an Audio Plugin installed, clicking this control will open
the Audio Plugin to permit adjustments. If you have the Plugin installed
but the control does not appear to function then check your settings
using the Launcher.
Open the 'Audio Processor Plugins Setup'
and ensure you have a check mark in the module.
Info
Beneath
the Database alphabet box is a control labeled 'Info'. By clicking
on this control the information about an item in the database is displayed.
To view the info highlight an item in the database screen and click
'Info'. Everything about this item will be displayed. You add
or modify this information using the 'MP3 Audio Tag Editor' in
the Audio Manager module.

Virtual Faders
The
virtual faders P1, P2 and P3 are located in the bottom
right corner of the On Air DJ Studio. They are active when any
of the ten slots are playing, they do not activate with the 'Music
Bed' slot.

A Virtual
fader means that the On Air DJ Studio can handle three play items
all at the same time. They are active when the disk above the fader
is spinning. You can use the slider to adjust the volume after the item
begins playing. Note: you can adjust the slider even if a item is not
playing, but the moment the item starts playing the slider will go to
full volume regardless of where you positioned it prior to play.
With the
exception of a cold start, it is normal to see two and all three virtual
faders active at the same time. As items start and finish DRS 2006 will
select a virtual fader for the next item as needed.
Database Functions:
The
database functions exactly as described in the The
DRS 2006 Database Search Engine section. The only difference is
that in the On Air DJ Studio it is always viewable. In the DJ
environment, the ability to find items quickly is essential. The database
and search engines are powerful tools to quickly locate the title of
a song or artist. If you have not read the The
DRS 2006 Database Search Engine section yet, you will find it very
useful to understand how the database search works. It is used in numerous
modules and works the same in all of them.
Happy
Dee Jaying! - Now the Force Is With You...
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